- Space Shuttle movement with parametric equations
- Particle system for planet explosion with billboarding sprite points
- Sound system using FMod EX API
- Translucent materials
- Normal mapping, parallax mapping, specular mapping, and bump mapping
- Image textures and procedural textures
- Efficient low polygon modeling (the simulation contained less than 6500 poly's)
- Stereoscopic Vision
- Hydrolic Chair implementation (although it was a bit jerky)
- Collision Detection
Monday, May 4, 2009
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